A comparison of virtual reality anatomy models to prosections in station-based anatomy teaching
A newly published peer-reviewed study conducted by researchers at Queen Mary University of London has added further academic validation to the use of immersive virtual reality in anatomy education. Comparing traditional cadaveric prosections with the Human Anatomy VR platform developed by Virtual Medicine, the study found that students learning via VR achieved learning outcomes comparable to those using conventional dissection methods.
Published in Anatomical Sciences Education, the research contributes to a steadily growing body of empirical evidence affirming that well-designed VR tools—when integrated with pedagogical intention—can support core learning objectives in preclinical medical training.
Study Design: Rigorous Comparison in a Real Educational Setting
The study involved 92 MBBS medical students in their first and second years, who participated in practical sessions covering four anatomical regions: the abdomen, thorax, upper limb, and lower limb. Students alternated between learning through cadaveric prosections and immersive virtual reality using Human Anatomy VR on Oculus headsets.
Following each session, students completed region-specific anatomical assessments designed to evaluate their retention and understanding. The dual-modality approach ensured a balanced comparison of both instructional methods within the same cohort and curriculum structure.
Findings: Human Anatomy VR Matches Cadaveric Learning in Core Areas
The results clearly demonstrated that students using Human Anatomy VR performed on par with those learning through cadaveric dissection across the majority of anatomical regions assessed. In three out of four body regions, there was no statistically significant difference in performance between the two groups.
This parity in results offers strong confirmation that immersive VR—when applied to anatomically well-defined regions—can serve as an effective and reliable teaching method. More broadly, it reinforces the understanding that VR is no longer an experimental supplement but a validated instructional strategy that belongs in modern anatomy education.

Educational Impact and Institutional Relevance
This research carries particular relevance for institutions facing logistical, financial, or ethical challenges related to cadaveric teaching. With Human Anatomy VR, students can interact with scientifically accurate 3D models, engage in repetitive exploration, and develop visual-spatial reasoning—all in a controlled, scalable, and portable environment.
Moreover, VR enables institutions to offer consistent and accessible learning experiences across student cohorts, campuses, or even remote locations. As educational paradigms shift toward hybrid and self-paced models, immersive platforms like Human Anatomy VR provide a pedagogically sound tool for anatomy instruction.
Contextualizing the Findings Within Ongoing Research
While this is not the first academic study to validate the effectiveness of Human Anatomy VR, it is a welcome addition from a respected institution that confirms what other research has already shown: immersive VR can deliver anatomy education outcomes comparable to traditional methods when applied appropriately.
At Virtual Medicine, we view this as further confirmation of our platform’s role to support the evolving needs of medical educators and students. Our work has always been guided by rigorous content development, collaboration with faculty, and a commitment to long-term educational value—not short-term novelty.
Human Anatomy VR: Built for Curriculum Integration
The success of Human Anatomy VR in this and other evaluations highlights the strength of its design principles. The platform offers intuitive interaction, high-resolution anatomical detail, contextual labeling, and immersive engagement that supports deep learning. These capabilities make it not only an effective supplement to cadaveric training but also a practical option for institutions looking to expand or modernize their teaching methods.
With adoption in universities and medical schools around the world, Human Anatomy VR is helping redefine what accessible, scalable, and student-centered anatomy education can look like.

Conclusion
The Queen Mary University of London study adds meaningful reinforcement to the established case for integrating VR into anatomy education. It demonstrates that immersive platforms like Human Anatomy VR can deliver results that align with the standards of traditional cadaveric methods, while offering the benefits of flexibility, accessibility, and student engagement.
As the field of medical education continues to evolve, Virtual Medicine remains committed to contributing high-quality, research-informed solutions that meet both present and future academic needs.
