Blog

  • Virtual Medicine Releases a New Title: Animal Anatomy VR

    Virtual Medicine Releases a New Title: Animal Anatomy VR

    We are proud to announce the release of our new Title: Animal Anatomy VR!

    It’s the most immersive way to explore Animal Anatomy in 3D, blending Virtual, Mixed, and Augmented Reality into one interactive experience.

    Animal Anatomy VR is now available on PlayStation VR2 and Meta Quest.

    Watch the Playstation Launch Trailer Below:

    Copyright © 2025, VIRTUAL MEDICINE

  • ESPN Analyst explains the Anatomy of a Hamstring Injury using Human Anatomy VR

    ESPN Analyst explains the Anatomy of a Hamstring Injury using Human Anatomy VR

    We’re excited to share that in a new video segment, ESPN‘s NFL Analyst Stephania Bell takes an inside look at the Anatomy of a Hamstring Injury using Human Anatomy VR. 🏈

    Hamstring injuries are among the most common across all sports, and Human Anatomy VR provides an immersive, effective way to explore how and why they occur.

    Discover how Human Anatomy VR can empower students, educators, athletes and professionals.

    Get in touch with Us

  • European Journal of STEM Education Publishes Study on How Future Teachers Learn Through Human Anatomy VR

    European Journal of STEM Education Publishes Study on How Future Teachers Learn Through Human Anatomy VR

    A new peer-reviewed study published in the European Journal of STEM Education explored how a group of pre-service life-science teachers used Human Anatomy VR to study anatomy and reflect on its potential for their future teaching.

    The research comes from Sol Plaatje University (South Africa) and was guided by Kolb’s Experiential Learning Theory, focusing on concrete experience, reflection, and real classroom application.

    From “spectator” to “participant”

    Traditional diagrams can make circulation or cell biology feel abstract. In this study, participants described becoming part of the scene, travelling as an “oxygen molecule” through cardiac chambers or standing eye-level with microscopic structures, turning static concepts into living processes they could track and explain. That shift from 2D observation to embodied exploration helped clear up common misconceptions, like the differences between oxygenated and deoxygenated blood.

    Eye-tracking data reinforced what participants reported. When exploring brain physiology, fixation time clustered on the cerebrum and frontal lobe, indicating focused, purposeful attention rather than distraction by surrounding visuals, evidence of active learning in the moments that matter.

    Pedagogy

    The project wasn’t only about mastering anatomy; it was about becoming classroom-ready with modern pedagogy. After their VR sessions, future teachers sketched lesson ideas that were more inquiry-driven, visual, and student-led. Several reflected on “creating special experiences where learners can feel science,” signalling a mindset shift from content delivery to experiential, learner-centred teaching.

    That’s exactly where Kolb’s cycle shines: concrete VR experiences, reflective debriefs, and planning for classroom experimentation. The study situates Human Anatomy VR as a practical vehicle for experiential learning, bridging content knowledge with the kinds of digital pedagogy skills that schools are asking new teachers to bring on day one.

    What this means for faculties and schools

    For educators, the takeaway is straightforward: VR can simultaneously build subject mastery and pedagogical confidence. Participants reported clearer mental models for the heart, circulation, brain and cells, and they translated those insights into concrete lesson ideas aligned with student-centred practice. This dual benefit helps programs modernize curricula without sacrificing rigor.

    The study is also honest about implementation. Some participants experienced motion sickness, a known barrier in early VR use. The recommendation is gradual exposure and shorter sessions that lengthen over time, a rollout pattern we also advise for first deployments.

    Article:
    Botes, W. (2025). Pre-Service Science Teachers’ Reflections on Using Virtual Reality Open Educational Resources in Life Science Education. European Journal of STEM Education, 10(1), 17. Published October 2, 2025.

  • Joe Burrow’s Turf Toe Injury Explained on ESPN with Human Anatomy VR

    Joe Burrow’s Turf Toe Injury Explained on ESPN with Human Anatomy VR

    We are proud to share another milestone for Virtual Medicine. ESPN — the leading sports network in the United States — has featured Human Anatomy VR during live NFL coverage.

    In the segment, ESPN’s injury analyst Stephania Bell (PT) explains Joe Burrow’s turf toe injury with the help of our Human Anatomy VR platform. This marks an exciting step forward in bringing sports medicine, innovation, and immersive education to millions of viewers worldwide.

    You can watch the full ESPN feature right here:

    Discover how Human Anatomy VR can empower students, educators, and professionals.

    👉 Get in touch with us

  • Anatomical Science International Study Supports Human Anatomy VR in Anatomy Education

    Anatomical Science International Study Supports Human Anatomy VR in Anatomy Education

    This peer-reviewed study included in Anatomical Science International from Afyonkarahisar Health Sciences University adds compelling evidence to what many educators already believe: virtual reality is transforming anatomy education.

    The study focused on middle school learners, its conclusions strongly support the core educational principles behind Human Anatomy VR, which is already being used in classrooms, universities, and medical institutions worldwide.

    Study Overview

    The researchers aimed to compare the effectiveness of Virtual Reality (VR) and Tablet-Based Mobile Applications (TBMA) in teaching heart anatomy. A total of 84 middle school students were divided into three groups: one using VR, one using a tablet-based app, and one control group that received no digital tools.

    To assess the impact, the authors measured students’ anatomical knowledge through pre- and post-tests and evaluated metacognitive awareness (students’ understanding of their own learning process), along with satisfaction and qualitative feedback.

    Key Findings:
    • Significant Knowledge Gains: Both the VR and TBMA groups showed statistically significant improvements in anatomy knowledge compared to the control group.
    • VR Encouraged Deeper Learning: Students using VR demonstrated higher metacognitive awareness, meaning they gained not just knowledge but a deeper understanding of how they learn.
    • Positive Student Feedback: Learners described both experiences as fun, engaging, and informative, and many expressed interest in using digital tools more frequently in anatomy education.
    • Difference Between VR and TBMA: While learning outcomes were similar, VR provided greater cognitive engagement, suggesting immersive platforms offer added educational value beyond test scores alone.
    What This Means for Human Anatomy VR
    1. Scientific Validation for VR-Based Learning

    The findings support what our users have consistently experienced: VR helps students retain knowledge, explore complex systems, and learn actively. Human Anatomy VR allows learners to move freely in a 3D anatomical environment, interact with high-resolution models, and engage in solo or group learning experiences.

    2. Fosters Deeper Cognitive Engagement

    The study’s emphasis on metacognitive awareness directly reflects our design approach. Human Anatomy VR isn’t just about viewing anatomy—it’s about thinking, discovering, and understanding how each system connects. Features like layered dissection, dynamic model manipulation, and guided learning modules all reinforce this deeper learning style.

    3. Engagement Matters—And Students Know It

    The positive feedback from students in the VR group echoes what we hear from learners and institutions: VR makes learning anatomy enjoyable and memorable. Our platform builds on that with user-friendly tools such as Quick Save, multi-user collaboration, and real-time PACS data integration, making it even more valuable for structured teaching and clinical training.

    4. Scalable from Middle School to Medical School

    While this study was conducted in a middle school setting, the authors recommend further research across different education levels. Human Anatomy VR already serves high schools, universities, and hospitals—making it a proven solution across the full educational spectrum.

    Conclusion

    This timely study from Afyonkarahisar Health Sciences University adds to the growing body of evidence that virtual reality is a powerful tool for anatomy education. It affirms that VR not only improves knowledge acquisition but also helps students become more aware of how they learn—an essential skill in any healthcare or science profession.

    At Virtual Medicine, we’re proud to stand at the forefront of this educational transformation. Backed by evidence and built for real classrooms, we’re committed to supporting educators and institutions with tools that are as effective as they are engaging.

    Ready to explore Human Anatomy VR for your institution?
    Fill out our contact form and request a free trial today.

  • Back to School Update is here!

    Back to School Update is here!

    Back to School Update 2025: Faster, Smarter, and Classroom-Ready

    We are excited to announce Update 2025.31.1 for Human Anatomy VR for Institutions, designed to equip users with improved tools, better performance, and an enhanced user experience for the academic year ahead. Below are the key additions and improvements included in this release.

    Key Highlights
    • PACS Support
      Institutions with the Essential VR License can now load and view medical imaging data directly from their PACS (Picture Archiving and Communication System) servers.
    • Quick Save
      Instantly save your current scene setup and load it later—available in both single-user and multi-user modes.
    • Improved Anatomical Search
      The full-text anatomical search has been reworked for faster performance and more accurate results.
    Content & Feature Enhancements
    • Lab Clock
      A digital wall clock has been added to the lab environment, supporting timed exams and structured training sessions.
    • Redesigned Login Screen
      A cleaner, more intuitive login interface with easier access to the platform.
    Performance Improvements
    • Optimized Memory Usage
      Memory management improvements deliver a smoother experience across all supported devices.
    • Scene Stability
      Stability enhancements have been applied across all modules and environments.
    Licensing Updates
    • Simplified Licensing Model
      The Educator Subscription has been removed to streamline available options.
    • Renamed Subscription
      The Student Subscription is now called the Personal Subscription—with the same features, but a more intuitive name.
    Bug Fixes
    • Minor bug fixes and visual polish have been applied throughout the platform for improved overall usability.
    Availability

    Human Anatomy VR for Institutions is available for download on the Meta Quest and PICO Stores. Institutional licenses can be purchased directly through our website store.

    We remain committed to providing educators and students with the most immersive, reliable, and effective learning tools. Update now to take full advantage of the latest features in Human Anatomy VR for Institutions.

  • CAL Showcases Human Anatomy VR at University of the District of Columbia STEAAM Camp

    CAL Showcases Human Anatomy VR at University of the District of Columbia STEAAM Camp

    Empowering Students with Immersive Learning: Human Anatomy VR at UDC’s STEAAM Camp

    In the last week of June, the Center for the Advancement of Learning (CAL) at the University of the District of Columbia welcomed more than 40 middle and high school students as part of the university’s annual CAUSES STEAAM Camp. The program—focused on Data Science, Technology, Engineering, Agriculture, Architecture, and Mathematics—offers young learners exposure to emerging technologies and academic pathways in these fields.

    During their visit, students explored CAL’s immersive learning offerings, including Human Anatomy VR by Virtual Medicine. The hands-on session gave students the opportunity to engage with interactive 3D anatomical models in a virtual environment—an experience that reflects how modern tools are being used in higher education to make complex subjects more accessible.

    CAL’s participation in the STEAAM Camp reflects its continued commitment to expanding access to innovative educational tools. By offering students a chance to explore immersive platforms like Human Anatomy VR, CAL helps spark early interest in science and health-related fields through technology-rich, hands-on learning.

  • The Impact of Extended Reality at the University of Nevada

    The Impact of Extended Reality at the University of Nevada

    Revolutionizing Medical Education: The Role of Human Anatomy VR in the University of Nevada’s XR Integration

    At Virtual Medicine, we are proud to contribute to the transformation of medical education through Virtual Reality (VR). The recent study conducted by the University of Nevada, Las Vegas, highlights the significant role that Extended Reality (XR) technologies are playing in reshaping higher education, particularly in anatomy education. We are thrilled that our flagship platform, Human Anatomy VR, is part of this initiative, helping students and faculty at the University of Nevada explore the human body in an immersive way.

    Integrating VR in Higher Education

    The University of Nevada’s study explored the integration of VR/AR technologies in higher education, specifically focusing on the creation of immersive learning environments. The study outlines the systematic implementation of XR technologies, including the establishment of dedicated VR spaces like the Innovation Studio and agnostic VR/AR classrooms. These spaces were designed to support faculty research, software development, and interdisciplinary collaboration.

    One of the core aspects of this initiative was the faculty cohort program, which encouraged faculty members across disciplines to adopt XR technologies in their curricula. This program aimed to enhance student engagement, foster collaboration, and explore innovative teaching methods through immersive learning.

    How Human Anatomy VR is Supporting the University of Nevada’s Efforts

    In the context of the University of Nevada’s immersive learning initiative, Human Anatomy VR has been a key tool in enhancing the delivery of anatomy education. Our platform aligns perfectly with the goals set forth in the study, providing students with an interactive and engaging way to explore anatomical structures in 3D.

    • Interactive Learning: As the study highlighted, VR enhances student engagement by allowing them to interact with complex anatomical structures. Human Anatomy VR enables students to manipulate over 13,000 detailed anatomical structures, providing a more hands-on learning experience than traditional methods. This feature helps students at the University of Nevada visualize and interact with body systems, deepening their understanding of anatomy.
    • Support for Multi-Disciplinary Collaboration: The study emphasizes the importance of interdisciplinary collaboration, and Human Anatomy VR supports this by enabling multi-user modes. Students and faculty can collaborate in real-time within a virtual classroom, explore anatomical models together, and discuss various physiological processes. This collaborative aspect has been crucial in the University of Nevada’s efforts to integrate VR into their curricula across different disciplines.
    • Flexible Learning Environments: The University of Nevada has developed XR classrooms that support large-scale immersive learning. Human Anatomy VR has been integrated into these classrooms, allowing for real-time, interactive learning sessions that are accessible to students regardless of their location. This aligns with the study’s goal of creating scalable immersive learning environments that can be used in medical education and beyond.
    Impact on Students and Faculty: Enhancing Learning Outcomes

    The University of Nevada study also evaluates the effectiveness of VR tools in improving student outcomes. Human Anatomy VR has directly contributed to this success by offering a platform where students can engage in hands-on, immersive learning. Studies have shown that students using Human Anatomy VR experience significant improvements in knowledge retention, engagement, and understanding of complex anatomical concepts.

    Moreover, the platform’s ability to break down complex structures into interactive 3D models has made anatomy more accessible and engaging for students, further validating the findings of the University of Nevada’s study, which indicates that VR tools can enhance experiential learning.

    Looking Ahead: The Future of VR in Education

    The University of Nevada’s study showcases the growing integration of VR/AR technologies in education, with a focus on creating immersive learning environments that can support interdisciplinary collaboration and improve student engagement. Human Anatomy VR is proud to be a part of this effort, providing a solution that aligns with the university’s vision of making anatomy education more interactive, accessible, and effective.

  • Human Anatomy VR Spring Update is here!

    Human Anatomy VR Spring Update is here!

    Spring Update: Enhancements to Human Anatomy VR for Institutions

    We are pleased to announce the latest update for Human Anatomy VR for Institutions, designed to enhance user experience and improve educational value. Here are the key changes and improvements in Update 2025.20.1:

    Key Highlights
    • 7-Day Free Trial: All users now have access to a 7-day free trial, allowing them to explore every feature of the platform with no commitment.
    Content & Features Enhancements
    • Anatomical Descriptions: Detailed descriptions have been added for previously missing anatomical structures, providing a richer learning experience.
    • Urogenital System Update: The urogenital system has been split into two separate modules: Urinary and Reproductive, allowing for more focused study.
    • Multi-User Mode Enhancements:
      • Students can now hide the teacher’s avatar for a more streamlined and personalized learning experience.
      • The interface language in multi-user mode can now be adjusted locally by students, catering to diverse language preferences.
    Model Upgrades
    • Brain Structures: Significant improvements have been made to the brain models for greater anatomical accuracy.
    • Updated Brain Color Scheme: A cleaner, more intuitive color scheme has been introduced to help students better differentiate between structures.
    Performance & Stability Improvements
    • Optimizations: Various performance improvements have been implemented to ensure smoother operation and quicker load times.
    • Bug Fixes: A round of minor bug fixes has been carried out to address any issues affecting functionality and user experience.
    Availability

    Human Anatomy VR for Institutions is available for download on the Meta Quest and PICO Stores, while Institutional Licenses can be purchased through our website store.

    We remain committed to continually improving the platform to provide professionals, educators and students with the most engaging and effective learning experience possible.

  • Virtual Medicine Showcases Innovations at MedExpo Africa 2025 in Nairobi

    Virtual Medicine Showcases Innovations at MedExpo Africa 2025 in Nairobi

    Virtual Medicine was honored to participate in MedExpo Africa 2025, held from May 14–16 at Nairobi’s Sarit Expo Centre, in collaboration with the Slovak Health Innovation Hub. As East Africa’s leading medical trade fair, this year’s MedExpo brought together over 160 exhibitors from more than 30 countries, creating a dynamic platform for showcasing transformative healthcare and medical technologies.

    Strengthening Slovak–Kenyan Healthcare Collaboration

    The Slovak Health Innovation Hub’s presence at MedExpo 2025 was made possible with the support of the Slovak Embassy in Kenya and the Ministry of Foreign and European Affairs of the Slovak Republic. Together, they coordinated a national delegation to highlight Slovakia’s innovative health-tech sector and foster international collaboration across the East African region.

    MedExpo Africa: A Regional Hub for Health-Tech Innovation

    MedExpo Africa continues to serve as a central meeting point for healthcare stakeholders across the continent. The 2025 event brought together manufacturers, distributors, hospitals, public health representatives, and digital health pioneers to explore cutting-edge solutions in diagnostics, treatment, and medical education.

    As part of the Slovak national booth, Virtual Medicine demonstrated how immersive technology can transform healthcare training, with a focus on practical, scalable solutions for educational institutions and clinical environments.

    Virtual Medicine’s Contribution

    Virtual Medicine presented its flagship platform, Human Anatomy VR, an award-winning application designed for:

    • Immersive 3D exploration of human anatomy using virtual reality
    • Multi-user learning for collaborative training in real-time
    • Adaptability across disciplines including medicine, radiology, physiology and nursing

    The solution attracted attention from universities, hospitals, and medical suppliers seeking innovative ways to expand access to quality healthcare education in Kenya and Africa.

    Diplomatic and Strategic Recognition

    The Slovak delegation, including Virtual Medicine, received strong support from the Slovak Embassy in Nairobi and the Ministry of Foreign and European Affairs of Slovakia underlined the country’s commitment to fostering export opportunities and knowledge exchange through diplomacy and innovation.

    Looking Ahead

    Participation in MedExpo Africa 2025 represents a significant step in Virtual Medicine’s strategic outreach in East Africa. As the region continues to invest in healthcare infrastructure, training, and digital transformation, Virtual Medicine is positioned to support institutions with impactful, scalable XR-based educational tools.